SAPD Handbook

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SAPD Handbook Empty SAPD Handbook

Post by Ramazan on Sun Apr 26, 2015 12:05 pm

San Andreas Police Department Handbook

San Andreas Police Department Manual

Table of Contents:
1. Introduction
2. Patrol Officer Information
3. Vehicle Information
4. Miranda Rights
5. Refilling Vehicles
6. TeamSpeak
7. Chain of Command
8. Radio Codes
9. Legal Terms & Information
10. Pursuits
11. The Force Matrix
12. Other Important Information
13. Internal Affairs
14. Paychecks
15. Pertaining to Lawyers


This handbook contains information on the San Andreas Police Department. It is aimed at the public but also towards our staff as a guide for common practice, and code of conduct.

To the public:

Dear Citizens of San Andreas,

The San Andreas Police Department has a mission to fill, that mission is to protect this fine state and make it a safer place. With your best interests at heart and a strong police force, we will achieve this.

Policing and Service:

1) Calling for help

If you are in need of emergency services you can call the police at 911 (( /call 911 )) and advise the call taker where it is you are and give a brief description of what is happening. One of our officers will respond to your call. We do attempt to respond to every 911 call, however, if for some reason we don’t then we will still be advised of the crime and take appropriate action.

2) Encountering the Police

In the San Andreas Police Department we pride ourselves in being professional, fair, and helpful. If you are stopped by a member of the SAPD, do not run, that will only cause trouble for yourself, be compliant and respectful and you will be shown respect back.

Police may conduct routine searches for illegal items, generally speaking, unless you are behaving suspiciously you will not be searched, however, again, compliance is always taken into consideration. The police may not search you if they do not have reasonable suspicion or a warrant.

Patrol Officer Information

Locker Room

This is used to open the lockers inside the PD. Make sure that whenever you get released from a hospital, that you always go back on duty by heading to the lockers. This is also where everyone can gather their weapons.

Radio Chat

/r(adio) <message>
This is used to speak with the other members of the SAPD. This is meant to stay IC.

Department Chat

/dept(department) <message>
Similar to the "/r" command, this is used to not only communicate with fellow SAPD officers, but also to communicate with members of the other factions (EMS, etc). Just like the radio chat, this is meant to stay IC. Only use department radio if you have permission from a Sergeant or above, or need to contact FDSA for medical help. If a high command notices you speak OOC in "/dept" then you will get in serious trouble, or without permission. (Corporal and down)


/m(egaphone) <message>
The megaphone allows you to instruct citizens from a farther distance than "/s". The megaphone can only be used in government vehicles, or if you roleplay obtaining the megaphone from the police vehicle. Binds for megaphones are allowed, but keep a time distance in between your binds.

Wanted List

The wanted list shows the current wanted suspects. It will display their name along with how many warrants they have.

Mobile Data Computer

The Mobile Data Computer has a series of uses. You can run a check on suspects, double check their ID, find other police officers, put out "BOLOs" and look at a list of everyone in any faction.

Gate Control

This is used to control both gates to the garage of the PD. Once you've opened a gate, pass through it, and then close it immediately to ensure that no one trespasses into the garage. Please look behind you before closing the gate, however, to ensure that there isn't a government vehicle right behind you. If there is, just move on and let them close the gate. Also, do not abuse the gate control at any time, otherwise known as gate exploits.

Suspect System

/su(spect) <name/ID> <crime>
This command is the backbone of the police department and is never to be abused. The suspecting system allows you to place warrants for committing crimes on a suspect, so that you can subsequently arrest them. You are NOT allowed, at any point in time, to place metagamed warrants on anyone. If you are caught doing so, you risk a termination from the SAPD, at the least.

When suspecting a person, ensure that you have some form of identification from that person. For the most part, the person will show you their license, however, this is not always the case. If they refuse to show you any form of identification, you are allowed to RP some way of finding out their name and information (fingerprint scan, DNA test, etc.).


/ticket <name/ID> <price> <crime>
This is how you can ticket individuals for smaller crimes. Generally, you should only ticket suspects if they've only committed one crime, or otherwise, a series of small crimes. Prices should stay low, never exceeding $5,000. Also, please keep in mind that you do need the suspects name before you are allowed to ticket them. Please refer to the ticketing section of this handbook to guide you with ticket prices and offenses.


/arrest <price (cash)> <time (minutes)> <bail (0 = No Bail/1 = Bail Available)> <bail price (cash)>
Arresting suspects can be done at either the star that appears near the back of the garage or on the roof of the PD. Please keep in mind that you can only arrest suspects if they have warrants for their arrest (they have to have at least one "/su" to their name).


/frisk <name/ID>
Frisking suspects allows you to view what items they have on them. Such items that may come up include: Crack, Materials, and Weapons (MP5, Desert Eagle, etc.). When frisking someone, always put on a pair of gloves prior to using the command and to frisk them from behind. It is imperative that you do so (RP'ly). Remember to ROLEPLAY the frisking.

Taking Items

/take <item name> <name/ID>
Taking items from a suspect can be quite useful, but should seldom be used. You have to be at least the rank of officer to take items. The only time you can EVER take items is weapons during an arrest. NEVER TAKE MATERIALS OR LICENSES. Doing so will likely get you demoted, fired, and might get you faction banned. If someone is creating guns in jail from materials, inform a sergeant or above over radio chat about it.


The tazer is probably your most important tool as a police officer. This should never be abused. When using the tazer, it tazes the person you aim at for around 8 seconds. The golden rule about the tazer is that if the suspect has a gun out and is opening fire, then the tazer is off limits. This is to avoid any possible "rushtazing" situations. Also, prior to tazing someone, make sure they are attempting to run away or not complying with you, don't just randomly taze a suspect. Always make sure to check the most recent Rush Taze Policy to ensure you are not breaking the policy.

Cuffing Suspects

/cuff <name/ID>
Cuffing suspects allows you to put them in your custody. You can only cuff a suspect if they've either been tazed or if they have their hands up (using the /handsup command). Cuffs do break after four minutes of initially being cuffed, so keep a watch on your time. If you've tazered someone, you do not need to roleplay placing the cuffs on. However, if they use /handsup, you must.

Detaining Suspects

/detain <name/ID> <seat id (3 or 4)>
Detaining suspects allows you to place them in your car. To RP a detain correctly, position your car so that the suspect is next to the door that you will be detaining them to, otherwise, a simple "/me grabs the suspect by the collar of their shirt" should suffice. The seat IDs are as follows: 1 - Passenger seat, 2 - Rear driver-side seat, and 3 - Rear passenger-side seat.

Ramming Doors

Ramming doors allows you to enter locked houses. This is NOT to be abused. The only time you should use this command is if a sergeant or above instructs you to do so. Generally, it is used during SWAT situations that require breaking into a house to apprehend a suspect that is considered extremely dangerous.

Deploying Roadspikes

Deploying roadspikes allows you to setup a simple roadspike to stop vehicles entirely. This command can only used by sergeants and above. When a vehicle hits the roadspike, their car will jump a bit, causing the suspect to lose a good majority of their health and their car getting wrecked.

Destroying Roadspikes

/destroyspikes <ID of Spike>
Destroying roadspikes allows you to remove a roadspike, so long as you're right next to it, and enter it's ID. This command can only be used by sergeants and above.

Calling for Backup

If you are in need of assistance, just call for backup and all units will be notified of your location.

Vehicle Information

SAPD Patrol Car:
This is what you will mainly be driving. As a cadet, you MUST patrol with an officer. Cadets are NOT allowed to drive this vehicle unattended, or without permission from High Command.

It isn't very fast, but it has moderate handling and it has great suspension for rough terrain. It also has enough power to ram most cars off the road. You must be at least a Sergeant rank or above to use this vehicle. The only exception would be SWAT Officers on SWAT Patrol which is assigned by a Lieutenant or above.

Although it is slow, it is excellent at turning corners. It can come in useful when chasing vehicles, as it is hard to get away from bikes on a turn. Due to how small the bike is, it is not a vehicle used for ramming. You must have permission from a sergeant or above to use it. However, Corporals are allowed to use this vehicle at their own discretion, unless told otherwise.

Mr. and Mrs. Splashy:
The Splashys are excellent vehicles for riots. The water cannon can halt the gunfire of any civilian. It is slow, but has excellent handling and ramming abilities. You need permission from a Lieutenant or above to use this vehicle. The only exception would be the SWAT Team taking it out for use in a SWAT situation.

SWAT Vehicle:
An armored vehicle with above average speed and decent handling. Once enough momentum is gained, this truck can just about ram any car off the road. This vehicle is only used for SWAT situations and SWAT Patrol, unless directed otherwise.

The helicopter of the PD. Since it can fly above streets without making turns, it is impossible to escape from. Polair is used to feed the location on any suspects the PD that is on-chase. You must have permission from a Sergeant or above to take this vehicle out.

The boat of the PD. It is obviously used in boat chases. It has a mounted cannon that the driver can operate and enough space for people on board to shoot as well. You may only use this with permission from a Sergeant or above.

Unmarked Car:
An unmarked police vehicle that looks like a plain civilian vehicle. This vehicle only to be used if you are a member of the Detectives Bureau or if you have permission from either the Deputy Commissioner or Commissioner. High Command may use these vehicles whenever they feel like it.

Miranda Rights

Miranda Rights are an important part of our constitution in real life. If a police officer in real life were to forget to read the suspect his rights the suspect would be able to have all charges dropped and possibly get himself fired. Every time you put cuffs on a suspect regardless of the location or situation you must read these rights each and every time. Failure to do so will result in loosing your job and suspect walking away without jail time. There are many versions of the Miranda Rights yet we only use the one provided below.

You have the right to remain silent.
Anything you do or say can and will be used against you in the court of law.
You have the right to an attorney after initial processing has been completed.
Do you understand these rights as I have said them?

Refilling Vehicles

You must keep our police department vehicles at all times above 50% fuel. If you get in a chase you will have plenty of fuel to finish out the duration of that chase. If you are running low on fuel in a chase and you know you wont be able to keep up make sure you inform us all. Before you log off or return your pd car to the garage please fill it with gas.


Being in TeamSpeak at all times while on duty is mandatory. If you are not in TeamSpeak when ever you are in game you may receive an internal affairs strike for not being in TeamSpeak while in game. Also when you get into TeamSpeak, hop in the channel THAT YOU BELONG TO. Remember, that if there is too many cadets online, some will have to go on MPS duty, while the others patrol with an officer. MAX 2 Cadets Per Officer.

Chain of Command

You are in your position for one reason, to obtain a better understanding of how the police department works. So if someone is a higher rank than you and tells you something, you better do it. As a cadet you may feel like you know everything there is to know. Trust us, you don't. Keep in mind once you screw around at any rank chances are you will be removed. Respect everyone in the police department no matter what their rank is.


Radio Codes

** Police Codes **

10-1: Receiving Well

10-2 Receiving Poorly

10-3: Stop transmitting / Clear the radio

10-4: Roger that / Received and understood

10-5: Please repeat

10-6: Disregard

10-7: Standby

10-8: Busy

10-20: Location / Position

10-21: Report your status

10-22: Report in person – location (Go there / Come here)

10-27: Switching radio channel (Mention which channel you will be heading too) (Ex: Officer Malice 10-27 SWAT Frequencies)

10-40: Lots of people in the area

10-41: Possible illegal activity

10-55: Traffic stop

10-56: Computer check

10-60: Vehicle description (Ex: Blue Cheetah)

10-61: Suspect description (2 Caucasian males, blue clothes)

10-70: Backup / Assistance Required

10-71: Estimated Time Arrive (ETA)

10-80: In Pursuit.

10-97: Arrived at scene. (Ex: Chief Malice 10-97 Idlewood.)

10-99: Situation concluded (Finished what you were doing)

11-99 All units respond to backup. (Mandatory backup call for all units)

** Codes **

Code 0 - Game Crashed

Code 3 - All available units respond

Code 4 – Going on a break

Code 5 – Responding without light & sirens

Code 6 – Responding with lights & sirens

** IC ( Identity Codes ) Codes **

IC1 – White

IC2 – Black

IC3 – Latino

IC4 – Middle Eastern

IC5 – Asian (Chinese etc.)

IC6 – Unknown ethnicity

** Importance Responding Codes **

Code 3 - All Available Units Respond (Usually when there's a 10-80 (pursuit) in progress, a Code 3 would be called. If any officers are free, they have to respond.)

11-99 - ALL UNITS RESPOND, EMERGENCY (Usually when a clash between gangs and LEO's occur, a 11-99 would be called.

Legal Terms & Information

Ticket Prices

Indecent Exposure: $85.00
Verbal Assault: $100.00
Note: This should not be used with regards to one-off offences. It should be for consistant, persistant use of Offensive or inappropriate language. Likewise, you cannot charge ((/su)) for this offence, however if they refuse to pay the ticket, you may arrest the suspect for failing to comply.
Loitering on Government Property: $500.00
Illegal Parking: $40.00
Illegal Shortcut: $40.00
Illegal Parking on Government Property: $200.00
Illegal Parking at the Bank: $100.00
Use of Hydraulics on a public road: $250.00 and vehicle is to be impounded.
Reckless Driving/Speeding: $250
Note: If driving was extremely reckless, they are to be sent to jail for reckless driving.
Illegal use of Nitrous Oxide (NOS): $1500 and your car is to be impounded.
Trespassing on Private Property: $800.00
Trespassing on Government Property: $1000.00 - $5000.00



Failure to Comply
Vehicular Assault
Attempted Grand Theft Auto
Grand Theft Auto
DUI (Driving Under The Influence)
Possession of Illegal Substances (Drugs)
Possession of Illegal Materials
Possession of Illegal Weapons
Illegal Discharge of a Firearm
Public Endangerment
Attempted murder of a Civilian or L.E.O.
Domestic Terrorism
Instigating Public Anarchy
Hostage taking:
Robbery (Including Armed Robbery)

Legal Terms

Attempted Murder - Attempt at taking someone’s life.
Affray - A public order offence consisting of the fighting of two or more persons in a public place to the terror of ordinary people.
Conspiracy to Commit Murder - The act of plotting to murder.
Assault - Issuing a threat with the means to carry it out / Hitting someone.
Armed Robbery - Seizing property using a weapon of deadly force.
Robbery - Seizing property through violence or intimidation.
Extortion - Acquiring money, property, or services by use of intimidation or other acts.
Forgery - Copying objects or documents with the intent to deceive.
Obstruction of Justice - Interfering with a government official(s).
Bribery - Offering services of any item in the return of influence or actions of a government official.
Perjury - Lying or making false statements in a court of law.
Conspiracy - An accusation backed up with proof that a suspect may commit a crime.
Accessory - Assisting in the commission of a crime, but not actually partaking in the unlawful activity.
Aiding and Abetting - Participating in the commission of a crime.
Hit and Run - Colliding with someone, their vehicle; then leaving the scene without consulting that person. (Only will be taken into action if both parties agree to have the car collision RP)
Grand Theft Auto - Hijacking a vehicle without consent from the owner.
Arms Trafficking - Selling illegal firearms.
Drugs Trafficking - Selling illegal narcotics.
Prostitution - Exchanging sexual acts for valuables or common currency.
Failure to Comply - Failing to comply, or not listen to, direct orders from a law enforcement official, i.e. directing someone to provide means of identification or directing someone to put their hands up.
DUI - Driving Under the Influence of alcohol/drugs.
Kidnapping - Capturing or detaining a person against their will.
Rape - Forcing another individual to perform sexual acts against the persons will.
Domestic Terrorism - Any act that attempts to overthrow government or start anarchy, or any attempt to “ terrorize“ on large scale.
Evading - The suspect has successfully evaded (Escaped the police). Also please note that Eluding is no longer a charge that you can use to /su a suspect, use Evading because its the proper term.
Harassment - Persistent offensive behavior, verbally and or physically.

(Please view the San Andreas Code of Laws for more information. If anything ends up contradictory between this handbook and the Code of Laws, the Code of Laws overrules this document.)

The Force Matrix

Shots Fired:

* Spend a moment evaluating the situation. Just because someone is discharging a weapon doesn't always make them a threat, they could be an off duty/undercover officer and/or a carded civilian protecting themselves within the law.
* Run to cover.
* Pop out from cover and pick your shots.
* Give chase if you're sure you won't be shot as a result.
* Use TeamSpeak and give us vitals on the number of shooters and location, etc.
* Call an 11-99


* Run toward, around or past an active shooter. The only place you should be running is to cover. Don't try and get close by chicken running at him, it looks really bad.
* Stay in the open and hope for the best.
* Spray wildly.
* Bug abuse. You get caught using any quick-shooting bugs, whatever, count yourself done in this department.
* Set up where you could take cross-fire. Don't surround someone in a circle, as if one person fired and missed or the shot exited the suspect, it would hit the officer opposite.
* Scream in TeamSpeak.
* Continue to shoot when the threat no longer exists. If they stop their hostile actions are you expected to act accordingly (IE if the suspect gives up, drops his weapon, or turns and runs you must stop shooting.

Force Matrix:

Force Level 1
- Suspect may be verbally assaulting you or others
- Suspect starts to show aggression in his tone of speaking
- Suspect may be taunting you, or using foul language

Your Actions:
At this point in time you are not authorized to use any physical means of force at all. You may issue verbal warnings at this point in an attempt to calm down the suspect. No hands on or support equipment required.

Force Level 2
- Suspect has committed a crime
- Suspect is disobeying direct orders from a LEO
- Suspect is starting to hint at violent actions
- Suspect is starting to make aggressive movements with his body
- Suspect may seem to be preparing for a physical engagement
- Suspect is increasingly getting worse with his aggression in his tone against you, or others
- Suspect is showing disrespect against you or another person

Your Actions:
At this point in time you are not authorized to use any secondary equipment. Call for assistance using a Code 3 Backup request, and move to a hands on approach of trying to escort the person from the situation or away from potential victims using voice commands and light gestures. ((* Ramazan Malice gently pushes the man in the other direction)).

Force Level 3
- Suspect has committed a crime
- Suspect may be using physical contact against you or another person
- Suspect may be using a non lethal weapon on you or another person
- Suspect may be threatening your life or another persons life
- Suspect is actively involved in any physical fight

Your Actions:
At this time you are only allowed to only use a tazer, pepper spray or a nightstick to detain the suspect. You are to call in for code three backup from other officers at this time. Under no circumstances should you withdraw your firearm unless the situation reaches force level 4 for a serious assault or crime.

Force Level 4
- Suspect has done or is committing a felony crime
- Suspect is brandishing a firearm
- Suspect is assaulting another person with a vehicle
- Suspect has placed your life or another persons life in danger
- Suspect is seriously assaulting another person ((causing the person or you to be on low health))

Your Actions:
At this point and time we observe that the suspect is possibly threatening another human life. At this point and time you are allowed to upholster your firearm and take aim on the suspect. Under no means should you ever fire unless the force level reaches 5. Also you are NEVER to tazer any suspect that is actively discharging a firearm. Note: If you warn someone to put away/drop a firearm and they do not comply, after the fifth warning you are expected to use your own judgment on how to handle the situation.

Force Level 5
- Suspect has done or is committing a serious felony crime
-Suspect is in the act of seriously assaulting you or another person to near death
- Suspect has a firearm and is aiming at you or other civilians
- Suspect may be firing the firearm at you or other civilians
- Suspect may be in a car attempting to hit you or other civilians
- Suspect is fleeing in a vehicle after three warnings have been issued
- Suspect has a hostage

Your Actions:
At this point you are allowed to open fire at the suspect and shoot to kill. You are to do your best to avoid these situations but if they occur you are authorized to use deadly force. In regards to the suspect fleeing in a vehicle after you have gave him his ample supply of warnings your partner may shoot out his tires with approval. Once you hit one tire you should not be shooting anymore. You should radio in for code 3 assistance


When in a high speed pursuit there are a few rules you must obey:

- Do NOT overtake the lead car. The lead car is the person who called the backup. Do not overtake unless they give you permission over radio to overtake them, or if they are somehow pulled out of pursuit (Ex: Hitting a lamp post which stops the vehicle's momentum of chase)
- If you crash your car and other officers on duty are behind you then pull over to the side and let them pass you; once the last car has gone past you follow it.
- Always keep other units updated on your current location and the description of the vehicle; any information that might assist in their capture.
- Do NOT open fire on a vehicle who is not actively shooting itself
- No more than 3-4 cars are required. Do not all respond, and mention who is responding.

Other Important Information

Going Away/Inactive:

If your going away for a few days and/or going to be inactive during that time, or you are just going to be inactive for awhile. Then let us know about it in this topic. This is very important to do if it applies to you, seriously if you go inactive for over one to two weeks and don't post it in that topic/let us know, you will be moved to the "To Be Uninvited When Next Seen" list.

Obtaining a Blue Forum Name:

This is commonly asked within the SAPD: How can I get a blue name on the forums? This question requires a simple solution: Make an administrative request with a link to your ACCEPTED application.

Internal Affairs

Infraction Strikes:
Painting government cruisers, or having/using other illegal modifications. (This excludes nitrous for car chases)
Using unauthorized weapons. (Cadets - M4, ETC.)
Bringing the L.S.P.D. into disrepute.
Going undercover/off-duty (IC off-duty) without permission.
Reckless driving.
Using unreasonable/excessive force.
Using unauthorized vehicles.
Not being in TeamSpeak while on duty.
Patrolling alone when a Cadet needs a partner.
Patrolling alone as a Cadet.
Use of force without verbal warning.
Spamming in /R or /D.
Stacking charges.
Using any kind of unnecessary force on a suspect while Tazed/Cuffed.
OOC/IC insults to another Officer.
Taking the cruiser of another Officer without asking them beforehand.
Rush tazing.
Lack of professionalism. (Whining/Immaturity/Fucking Around)
Allowing unauthorized visitors in the garage.
Abuse of powers.
Possession of Narcotics.
Conspiracy of selling Materials/Narcotics/Firearms.
Taking a civilian vehicle without giving them a reason beforehand.
Material running when on-duty.
Assault on another Officer.
Corruption. (Results in removal from the Police Department | Must have In-Character Evidence for In-Charactar or Roleplay situations)


[X] One Strike will result in closer observation for subsequent misbehavior. No direct action will be taken.

[XX] Two Strikes will result in being fired from the Police Department.


[X] One Strike will result in closer observation for subsequent misbehavior. No direct action will be taken.

[XX] Two Strikes will result in a suspension from the PD for 2-5 days.

[XXX] Three Strikes will result in demotion to previous held rank. (( I.E. if someone goes from cadet to officer, their third strike will cause them to get demoted back down to the rank of cadet. ))

[XXXX] Four Strikes will result in a suspension from the PD for 4-10 days.

[XXXXX] Five Strikes will result in getting discharged from the PD (( fired )). There may also be a condition set, where said person may not be able to rejoin the PD for a certain period of time, for example, one month.



Each week the SAPD will be receiving a large sum of money for paychecks. This money is distributed between the Chief and the Deputy Chiefs, also in some cases, lower ranks, to cover as many timezones as possible for these paycheck payouts. Paychecks will be handed out each week for weapon/vehicle/fees/misc purposes.

The Payroll (Every Hour, Once it's scripted in):

* Cadet - $6,000.00
* Officer - $10,000.00
* Corporal - 15,000.00
* Sergeant - $22,000.00
* Lieutenant - $30,000.00
* Captain - $50,000.00
* Deputy Commissioner/Commissioner - $75,000.00

Pertaining To Lawyers

I'm sure all of you have noticed how Lawyers tend to come and go as they please in the PD and don't usually RP the job. Well, I've devised a few steps to control some of this chaotic and Non-RP behavior.

Step 1: Ask them for "documents" (( /showlicenses )).
Step 2: Have them get against the wall, then frisk them.
Step 3: Ask for the client's name.
Step 4: Have the Lawyer wait outside the door and go check for their client in the cells.
Step 5: If client is present, alert them that their Lawyer has arrived, if not then have the Lawyer leave the PD.
Step 6: Go escort the Lawyer in, to the Cells. After, wait for the two to roleplay the situation and do not allow the Lawyer to lower more than one person's time.
Step 7: After the Lawyer is done with their client escort him out of the building, and the client if he/she has been released from jail.

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